In the event anyone has trouble making a character, I decided to start throwing a few together for fun. :-) 1 . You're living in a thriving, nearly post-capitalist society, but you really just want to be rich. Your family used to be very wealthy, successful merchants who primarily worshipped Erebos. The pursuit of financial success was deeply engrained within their identity as a family, but then they lost it all in the great war, and by the time they began to recover, the accumulation of vast wealth and an oppulent lifestyle had become taboo. You are not old enough to remember any of this first-hand, but you were mainly raised by your grandmother, who regularly glorified the virtues of wealth. Your ultimate plan is to go to the university, get a position on a ship, see the oceans, and find an island out there, somewhere, where you can make a fortune and buy a private beach. Species : Satyr Background : Merchant Class : Rogue Supernatural Gift : Thanks to a ritual performed b...
What do you want your character to do? Dungeons & Dragons uses a system of character classes. You start by choosing a class, and then - essentially - you play according to the rules specific to that class. Different classes are good at doing different things in different ways. In general, the three major focuses are magic, combat, and skills. Some classes are better at magic, some are better at skills, and some are better at combat. You'll start by choosing one of the following classes. You can mix and match some classes as you gain levels, and when you gain a third level in any class, you get to choose a "subclass" that gives you some extra-special abilities within that class. Artificer . Inventors and tinkerers, who harness magic through technology. They can make magical gadgets and weapons. Intelligence and constitution are vital traits for artificers. Subclasses of the artificer class include alchemists, artillerists, and armorers. This is not the worst thing y...
What did your character do before becoming a hero? Where do you come from and what did you do there? This story assumes every player character is a native of Theros , so check out the list of notable locations . Once you've decided where you are from, think about what your life was like there, and choose a background. Choosing a background will give you an "origin feat", proficiency in certain skills, and three points that you can distribute amongst particular ability scores. Here are some fairly self-explanatory stock choices with their origin feats: Acolyte. Magic Initiate (Cleric) Artisan. Crafter Charlatan. Skilled Criminal. Alert Entertainer. Musician Farmer. Tough Guard. Alert Guide. Magic Initiate (Druid) Hermit. Healer Merchant. Lucky Noble. Skilled Sage. Magic Initiate (Wizard) Sailor. Tavern Brawler Scribe. Skilled Soldier. Savage Attacker Wayfarer. Lucky C...
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