Character Creation, Part IV: Species and Supernatural Gifts

*What* is your character?

Over the decades, Dungeons & Dragons has provided players with a large number of playable species (once called "races"). Given the nature of the Library and its surrounding university, you can probably find just about any species somewhere in Theros. Accordingly, anything is pretty much fair game for players to use, though they can find a comprehensive list on the Peoples of Theros page. 

Do not worry too much about picking something from the list. We can probably adapt something there to pass for almost any reasonable thing you imagine, and it's a fun challenge to have. 

A minotaur is a big guy that can charge forward and stab enemies with his horns, so the difference between a minotaur and a mutant rhinoceros-man is pretty slight. Likewise, an ancient being that doesn't eat or sleep could be a tree creature just as easily as it could be a robot from a forgotten civilization.  

What gives your character a special edge?

Since we're playing from the Mythic Odyssey of Theros book, there is an additional step in creating your character's background: you get to choose a (minor) superpower! 

Here are the stock options from the book:

  • Anvilwrought. You are a machine. Literally.
  • Heroic Destiny. You are slightly harder to kill.
  • Iconoclast. You reject any supernatural gifts from the gods of Theros to chart your own path.
  • Inscrutable. You're mind is hard to read or manipulate.
  • Lifelong Companion. This gift requires two players' consent. 
  • Nyxborn. You're made of star stuff.
  • Oracle. You hear voices - sometimes they're useful.
  • Pious. The deities you worship like you more. 
  • Unscarred. You are slightly harder to damage. 

Alternatively, you can pick an additional origin feat to be an innate gift you were given early in your life. 

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